Monday, 2 June 2014

Quake 4 Full Version Free Download








                                       Quake 4 Full Game [Rus/Eng] Free | Size : 1.98 GB


In the mid-21st century, a barbaric alien race called the Strogg launched a massive invasion on Earth. Originally believed to be an attempt to strip the planet of its natural resources, humans soon discover that the Strogg are simply after only the human remains of those they kill. Through a horrific process, the limbs and flesh of the fallen are fused with metal and machinery to create the monstrosities that are the alien Strogg.

The Strogg and humans battle for years on Earth, but as resources become depleted, Earth mounts a counter-assault on the Strogg homeworld. The first assault force is launched from the fleet and encounters overwhelming resistance–most of the drop-ships are destroyed by the Strogg homeworld’s massive defense weapon known as “The Big Gun.” However, one surviving Marine breaks through and is able to destroy the big gun and ultimately defeat the Strogg leader, the Makron. But the war did not end there.

SCREENSHOTS:-








Depositfiles Links:-

Quake 4 Part 1

Quake 4 Part 2

                                                  Cloud Stor Links:-

                                                     Quake 4 Part 1 

                                                     Quake 4 Part 2   




Sunday, 18 May 2014

Winrar 5 full version




WinRAR is a powerful archive manager. It can backup your data and reduce the size of email attachments, decompress RAR, ZIP and other files downloaded from Internet and create new archives in RAR and ZIP file format.
WinRaR Key Features:
  • Using WinRAR puts you ahead of the crowd when it comes to compression by consistently making smaller archives than the competition, saving disk space and transmission costs.
  • WinRAR provides complete support for RAR and ZIP archives and is able to unpack CAB, ARJ, LZH, TAR, GZ, ACE, UUE, BZ2, JAR, ISO, 7Z, Z archives.
  • WinRAR offers a graphic interactive interface utilizing mouse and menus as well as the command line interface.
  • When you purchase WinRAR license you are buying a license to the complete technology, no need to purchase add-ons to create self-extracting files, it’s all included. One price, one payment, once.
  • You also receive the benefit of a life-time use of the WinRAR archiver. No upgrade fee to pay. When a new release is made, simply download and install, your license is valid for life.
  • WinRAR is easier to use than many other archivers with the inclusion of a special “Wizard” mode which allows instant access to the basic archiving functions through a simple question and answer procedure. This avoids confusion in the early stages of use.
  • WinRAR offers you the benefit of industry strength archive encryption using AES (Advanced Encryption Standard) with a key of 128 bits.
  • WinRAR supports files and archives up to 8,589 billion gigabytes in size. The number of archived files is, for all practical purposes, unlimited.
  • WinRAR offers the ability to create selfextracting and multivolume archives.
  • Recovery record and recovery volumes allow to reconstruct even physically damaged archives.
  • WinRAR features are constantly being developed to keep WinRAR ahead of the pack.
How to install:
  1. Download the file from the given link.
  1. Just run the setup and Enjoy!!


                                     

Saturday, 5 April 2014

Typing Master 2010

Typing Master 2010:-




Person typing on a notebook computer keyboard File:Typing example.ogv Video of typing on a notebook computer keyboard Typing is the process of writing or inputting text by pressing keys on a typewriter, keyboard, cell phone, or a calculator. It can be distinguished from other means of text input, such as handwriting and speech recognition. The world's first typist was Lillian Sholes from Wisconsin.[1][2] She was the daughter of Christopher Sholes, the man who invented the first practical typewriter.[1] User interface features such as spell checker and autocomplete serve to facilitate and speed up typing and to prevent or correct errors the typist may make. Contents [hide] 1 Technique 1.1 Touch typing 1.2 Hunt and peck 1.3 Buffering 1.4 Thumbing 2 Words per minute 2.1 Alphanumeric entry 2.2 Numeric entry 3 Text-entry research 3.1 Error analysis 3.1.1 Deconstructing the text input process 3.1.2 Minimum string distance error rate 3.1.3 Key strokes per character (KSPC) 3.1.4 Further metrics 3.1.5 Total error rate 4 Keystroke dynamics 5 See also 6 References Technique[edit] Touch typing[edit] Typing zones on a QWERTY keyboard for each finger taken from KTouch Main article: Touch typing The basic technique stands in contrast to hunt and peck typing as the typist keeps their eyes on the source copy at all times. Touch typing also involves the use of the home row method, where typists keep their wrists up, rather than resting them on a desk or keyboard as this can cause carpal tunnel syndrome. To avoid this, typists using this method should sit up tall leaning slightly forward from the waist, place their feet flat on the floor in front of them with one foot slightly in front of the other, keeping their elbows close to their sides with forearms slanted slightly upward to the keyboard, fingers should be curved slightly resting on the home row. Many touch typists also use keyboard shortcuts or hotkeys when typing on a computer. This allows them to edit their document without having to take their hands off the keyboard to use a mouse. An example of a keyboard shortcut is pressing the ^ Ctrl key plus the S key to save a document as they type, or the ^ Ctrl key plus the Z key to undo a mistake. Many experienced typists can feel or sense when they've made an error and can hit the ⌫ Backspace key and make the correction without missing a beat. Hunt and peck[edit] Hunt and peck (two-fingered typing), also known as search and peck or Eagle Finger, is a common form of typing, in which the typist presses each key individually. Instead of relying on the memorized position of keys, the typist must find each key by sight. Use of this method may also prevent the typist from being able to see what has been typed without glancing away from the keys. Although good accuracy may be achieved, any typing errors that are made may not be noticed immediately, if at all. There is also the disadvantage that because fewer fingers are used, they are forced to move a much greater distance. Civilian Conservation Corps typing class, 1933 There are many idiosyncratic typing styles in between "hunt and peck" and touch typing; for example, many people will type blindly, but use only two to five fingers, and not always in a systematic fashion. Some people have developed advanced forms of "peck minus hunt" that don't require looking at keys, or sacrifice of speed. Another form of this includes the "two fingered" method, in which the typist only uses his or her pointer fingers. This is faster for people that do not use the touch typing. Buffering[edit] Some people combine touch typing and hunt and peck by using a buffering method. In the buffer method, the typist looks at the source copy, mentally stores one or several sentences, then looks at the keyboard and types out the buffer of sentences. This eliminates frequent up and down motions with the head and is used in typing competitions in which the typist is not well versed in touch typing. It is not normally used in day-to-day contact with keyboards, only when time is of the essence. Thumbing[edit] A late 20th century trend in typing, primarily used with devices with small keyboards (such as PDA's and Smartphones), is thumbing or thumb typing. This can be accomplished using one or both thumbs. Similar to desktop keyboards and input devices, if a user overuses keys which need hard presses and/or have small and unergonomic layouts, it could cause thumb tendonitis or other repetitive strain injury.[citation needed] Words per minute[edit] The following text needs to be harmonized with text in Words per minute. Further information: Words per minute Words per minute (WPM) is a measure of typing speed, commonly used in recruitment. For the purposes of WPM measurement a word is standardized to five characters or keystrokes. Therefore, "brown" counts as one word, but "accounted" counts as two. The benefits of a standardized measurement of input speed are that it enables comparison across language and hardware boundaries. The speed of an Afrikaans-speaking operator in Cape Town can be compared with a French-speaking operator in Paris. Alphanumeric entry[edit] In one study of average computer users, the average rate for transcription was 33 words per minute, and 19 words per minute for composition.[3] In the same study, when the group was divided into "fast", "moderate" and "slow" groups, the average speeds were 40 wpm, 35 wpm, and 23 wpm respectively. An average professional typist reaches 50 to 80 wpm, while some positions can require 80 to 95 wpm (usually the minimum required for dispatch positions and other typing jobs), and some advanced typists work at speeds above 120 wpm.[4][5] Two-finger typists, sometimes also referred to as "hunt and peck" typists, commonly reach sustained speeds of about 37 wpm for memorized text and 27 wpm when copying text, but in bursts may be able to reach speeds of 60 to 70 wpm.[6] From the 1920s through the 1970s, typing speed (along with shorthand speed) was an important secretarial qualification and typing contests were popular and often publicized by typewriter companies as promotional tools. A less common measure of the speed of a typist, CPM is used to identify the number of characters typed per minute. This is a common measurement for typing programs, or typing tutors, as it can give a more accurate measure of a person's typing speed without having to type for a prolonged period of time. The common conversion factor between WPM and CPM is 5. It is also used occasionally for associating the speed of a reader with the amount they have read. CPM has also been applied to 20th century printers, but modern faster printers more commonly use PPM (pages per minute). The fastest typing speed ever, 216 words per minute, was achieved by Stella Pajunas-Garnand from Chicago in 1946 in one minute on an IBM electric.[7][8][9][10] As of 2005, writer Barbara Blackburn was the fastest English language typist in the world, according to The Guinness Book of World Records. Using the Dvorak Simplified Keyboard, she has maintained 150 wpm for 50 minutes, and 170 wpm for shorter periods. She has been clocked at a peak speed of 212 wpm. Blackburn, who failed her QWERTY typing class in high school, first encountered the Dvorak keyboard in 1938, quickly learned to achieve very high speeds, and occasionally toured giving speed-typing demonstrations during her secretarial career. She appeared on The David Letterman Show and felt that Letterman made a spectacle of her.[11] Blackburn died in April 2008.[11] However, the recent emergence of several competitive typing websites has allowed several fast typists on computer keyboards to emerge along with new records, though these are unverifiable for the most part. Two of the most notable online records that are considered genuine are 241.82 wpm on an English text on typingzone.com by Brazilian Guilherme Sandrini (equivalent to 290.184 wpm using the traditional definition for words per minute since this site defines a word as six characters rather than five)[12] and 256 wpm (a record caught on video) on TypeRacer by American Sean Wrona, the inaugural Ultimate Typing Championship winner, which is considered the highest ever legitimate score ever set on the site.[13] Both of these records are essentially sprint speeds on short text selections lasting much less than one minute and were achieved on the QWERTY keyboard. Wrona also maintained 174 wpm on a 50 minute test taken on hi-games.net, another online typing website to unofficially displace Blackburn as the fastest endurance typist, although disputes might still arise over differences in the difficulty of the texts as well as Wrona's use of a modern computer keyboard as opposed to the typewriter used by Blackburn.[14][15] Using a personalized interface, physicist Stephen Hawking, who suffers from amyotrophic lateral sclerosis, managed to type 15 wpm with a switch and adapted software created by Walt Woltosz. Due to a slowdown of his motor skills, his interface was upgraded with an infrared camera that detects "twitches in the cheek muscle under the eye."[16] Currently he can write approximately one word per minute.[17] Numeric entry[edit] The numeric entry, or 10-key, speed is a measure of one's ability to manipulate a numeric keypad.

Tuesday, 10 December 2013

GTA SAN ANDREAS ENGLISH LANGUAGE PACK

Method:-


                       
   Use winrar to extract the file then copy the files created by unzip and paste them in the text folder where gta sa is saved.


Thanks for visiting the blog

 San Andreas is an archaic variation of the Spanish language San AndrĂ©s (Saint Andrew, the apostle). It may refer to:
San Andreas Fault, a geologic fault that runs through California, USA
San Andreas Lake, a lake near San Francisco, California for which the fault is named
San Andreas, California, USA, an unincorporated town
Grand Theft Auto: San Andreas, a video game by Rockstar North for PlayStation 2, Xbox, Microsoft Windows and Macintosh.
Los Santos, San Andreas, a fictional city based on Los Angeles that is featured within the fictional state of San Andreas (itself based on California) in the Grand Theft Auto universe
San Andreas (novel), a 1984 novel by Alistair MacLean

For downloading click on the download

                                 


Tuesday, 18 June 2013

Need for speed hot pursuit 2 full version free download


Need for Speed Hot Pursuit Minimum system requirements:

Operating system: Windows XP (SP3) / Windows Vista / Windows 7
Processor: Intel Core ® 2 Duo 1.8 GHz or AMD Athlon 64 X2 2.4GHZ
Memory: 1.5 GB Windows ® XP / 2 GB Windows Vista ® - Windows ® 7
Video Card: 256 MB DirectX ® 9.0 support Shader Model 3.0
Hard Disk: 8.0 GB



Need for Speed Hot Pursuit Recommended system requirements:

Operating system: Windows XP (SP3) / Windows Vista / Windows 7
Processor: Intel Core 2 Duo E6700 ® 2.6 GHz or AMD Athlon 64 X2 6000 + or better
Memory: 1.5 GB Windows ® XP / 2 GB Windows Vista ® - Windows ® 7
Graphics Card: GeForce 8800 GT or ATI Radeon HD 4700 (or better)
Hard Disk: 8.0 GB

Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box,[2] and the first Need for Speed game for the sixth generation of consoles. It is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit and is the last Need for Speed game of the series' first era. In 2002, the game was awarded "Console Racing Game of the Year"[3] at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan. This is also the first game in the series not to have a cockpit view in the cars, (with the exception of the PlayStation 2 version, which does have a cockpit view, but its only available in the final stages of Championship and Ultimate Racer).[citation needed]
Contents [hide]
1 Gameplay
1.1 Race types
2 Development
2.1 Soundtrack
3 Reception
4 Legacy
5 References
6 External links


Gameplay[edit]

The player in pursuit of a speeder, having called for backup in the form of an additional police unit.

Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top courses featuring lengthy shortcuts.

As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a burricade, additional units, "Unit 9" in broadcasting assistance (PS2 Only), spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, Gamecube, and Xbox versions it's Be the Cop mode.

Cars that are in this game: Ford Mustang SVT Cobra R, BMW M5, BMW Z8, Ford TS50, Mercedes Benz CLK GTR, Vauxhall VX220, McLaren F1, McLaren F1 LM, Lamborghini Murcielago, Lamborghini Diablo VT 6.0, Opel Speedster, Mercedes Benz CL55 AMG, Lotus Elise, Corvette Z06 (C5), Ferrari F50, Ferrari 360 Spider, Ferrari 550 Barchetta, Porsche 911 Turbo (996), Porsche Carrera GT, Dodge Viper GTS, HSV Coupe 2.0, Aston Martin V12 Vanquish, Jaguar XKR.

NFS Edition cars are also in this game, the cars are the same as you see above, the cars are just slightly modified .

Races take place in four environments which differ in atmosphere, with a handful of courses per environment. The different courses in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast because of its forest and nature, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast which resembles Greece because of the stadium and a building which resembles Parthenon and so-called Alpine environments that resemble Alaska are more homogeneous, with little variation except the occasional short cut. The PS2 version also contains a Desert environment that bares resemblance to Thunder Mesa that sometimes has thunder storms. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2 courses have significantly less variation.

Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard.
Race types[edit]

All types of modes can only have a certain class of cars to be used. Faster cars are used near the end of the "Championship" and "Ultimate Racer" modes. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission in Porsche Unleashed while the police pursuit makes it more challenging. Sprint is a point to point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold/silver/bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockout follows a similar principle, but eliminations are made to the last racer at the end of each race. Several other modes, such as Tournament, Single Race, and Championship/Ultimate Racer are also available.
Development[edit]

As with other games in the Need for Speed series, Hot Pursuit 2 features real world cars, including the Mercedes-Benz CLK GTR (pictured).

Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box[2] in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.
Soundtrack[edit]

Hot Pursuit 2 is the first Need for Speed game to feature licensed rock music under the EA Trax label ("EA GamesTM Trax" at the time of game launch) along with techno music composed by contract artists. The game's soundtrack consists of eight vocal rock songs and seven instrumental rock and electronic songs, all fast-paced with elements of grunge, hip-hop and rap. The vocal songs are also featured in a second, instrumental version. In the "Be the Cop" and "Hot Pursuit" game modes, the instrumental versions replace the vocal ones, which avoids obscuring the police radio messages by the song lyrics. In the PS2 version, there is the option to change whether or not certain songs are played in normal races, hot pursuit races, the game menus, or if they are not to be played at all. The Xbox version also allows for custom soundtracks, something which Hot Pursuit 2's successors lacked.Need For Speed: Hot Pursuit 2 (In-Game Music)
No. Title Music Length
1. "The People That We Love" Bush 3:29
2. "Ordinary" The Buzzhorn 3:09
3. "Wall of Shame" Course of Nature 4:08
4. "Fever for the Flava[Note 1]" Hot Action Cop 4:05
5. "Goin' Down on It[Note 1]" Hot Action Cop 4:52
6. "Build Your Cages" Pulse Ultra 3:55
7. "One Little Victory" Rush 5:08
8. "Keep It Comin" Uncle Kracker 3:23
9. "Bundle of Clang" Matt Ragan 3:04
10. "Cone of Silence" Matt Ragan 3:00
11. "Flam Dance" Matt Ragan 3:00
12. "Cykloid" Rom Di Prisco 4:12
13. "Black Hole" The Humble Brothers 3:05
14. "Brake Stand" The Humble Brothers 2:54
15. "Sphere" The Humble Brothers 5:01

^ Jump up to: a b Lyrics edited to replace explicit content with car-themed lyrics
Reception[edit][hide]
Reception
Aggregate scores
Aggregator Score
GameRankings (PS2) 88.01%[5]
(Xbox) 80.04%[6]
(PC) 72.77%[7]
(GC) 72.05%[8]
Metacritic (PS2) 89/100[9]
(Xbox) 75/100[10]
(PC) 73/100[11]
(GC) 68/100[12]
Review scores
Publication Score
Game Revolution A-[13]
GameSpot 8.5/10[14]
GameSpy [15]
IGN 9/10[16]




Need for Speed: Hot Pursuit 2 was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 88.01% and 89/100,[5][9] the Xbox version 80.04% and 75/100,[6][10] the PC version 72.77% and 73/100[7][11] and the GameCube version 72.05% and 68/100.[8][12] Amer Ajami of GameSpot stated that "Need for Speed: Hot Pursuit II is easily one of the best games in the series."[14] GameSpy praised the sensation of speed and tight controls, but went on to criticize repetitive mission objectives.[15] IGN's David Smith praised the PS2 version, saying "Hot Pursuit 2 has its finger right on the pulse of what makes an arcade racer fun."[16]
Legacy[edit]

After the release of Hot Pursuit 2, the series got its first reboot with Need for Speed: Underground in 2003. The rebooting of the franchise meant shifts from Semi-Simulation racing, scenic drives and exotic cars to arcade racing, illegal street racing and a majority of Tuner cars.

At EA's conference for E3 2010, it was announced and shown that a new Need for Speed, aptly called Need for Speed: Hot Pursuit, was unveiled. It was developed by Criterion Games, the developers who created the award-winning Burnout franchise. The game was released on November 16, 2010 in North America, and on November 19, 2010 in Europe.








Related Posts Plugin for WordPress, Blogger...